“My Purpose Is To Find A Purpose” is a game in which the player uses a mask controller. You play as a masked worker serving coffee at a small kiosk, determined to find their life purpose by observing others. Each customer arrives with an order, and as the coffee brews, time slows just enough to allow something else to happen. While the machine runs, you try to tune yourself to the person in front of you. Using the buttons on your mask, you adjust an internal frequency, like searching for a radio signal. When you find the right one, you learn that person’s life purpose. This happens three times. You listen. You work. You collect fragments of other lives. Afterwards, the game asks you to decide your own purpose. There is no right choice. The screen fades out, leaving only a few closing lines. Your decision does not stay with you. Your purpose is inherited by one of the NPCs of the next player’s playthrough, turning your answer into someone else’s starting point. Meaning is shaped through repetition and exchange — something passed along, rather than owned.