Tserof Sutef《胎動森林》 is an interactive sound game created by a team of five artists originally from China who share the cultural struggle of studying abroad. It focuses on the grip of identity experienced by today’s Chinese youth. While relocating between highly dissimilar societies, they are forced to move forward from a restrained past in a new environment, yet cannot help but fall back into oscillating familiar paths from their motherland, repeating the cliché painful generational narrative. Using keyboard and mouse, players navigate through the game by following subtle instructional clues that gradually unfold the world along a designed path. Throughout the journey, players can approach, observe, trigger, or deliberately avoid scattered and floating audiovisual elements such as: Embryonic self, Gazing eyes, Luminous neurotransmitters, Contemplative pupas, and introspective mirrors. When players interact with the functional objects, the surrounding environment responds immediately through sound, brightness, and visibility, subtly reshaping their perception of the space they inhabit. The “I” perpetually negotiates between self-pursuit and objective reality—the hesitation, moving back and forth, yet always remaining in motion, as the direction of the path will slowly become certain. It is a continuous conversation of self-exploration. Its elements are distilled from collective generational memories, subjective emotional states, and everyday social realities, forming an ever-evolving dialogue between external structures and the inner self in pursuit of authenticity. There are three chapters/worlds in Tserof Sutef. The three symbolic virtual worlds are sequentially connected. Each world is a consequence of the previous one, which questions the players: how can one always make an honest choice within a constrained society? Tserof Sutef emphasizes the player’s journey as a continuous process without a fixed beginning or ending, making the worlds a complete feedback loop.