A MAZE. / Berlin 2026 brings together a four day exhibition of arthouse games, custom controllers, interactive fulldome experiences and playful media installations across Panke Culture, Urban Spree and the b-dome.
Wednesday + Thursday + Friday — Panke Culture
sched.co/2Ltmy · sched.co/2LtpT · sched.co/2LuIZ
Saturday — Urban Spree
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GAMES & INSTALLATIONS
SAMPLES
by My Name is Fuzzy
With SAMPLES, Bastien Bron aka My name is Fuzzy invites the audience to interact, move, and dance to bring his work to life! Comprised of a series of large, colorful, pop-inflected mixed-media panels, each depicting the waveforms of different sound samples, SAMPLES is a musical and interactive installation that transforms the exhibition space into a giant music-creation interface. As visitors approach the panels, they emit sounds, generating a constantly evolving musical composition.
LINE WOBBLER
by Robin Baumgarten
Line Wobbler is a one-dimensional dungeon crawler with a custom controller made out of a spring and a five meter long LED strip display. It is an award-winning experiment in minimalism in game design, use of novel input mechanics, and the incorporation of physical space.
FALLBEARERS
by Jem Smith, Ben Geldenhuys and Jason Sutherland
Fallbearers is a physics-based co-op corpse carrying game, where you and a friend must overcome strange environments, tricky corpses, and odd enemies to put a body to rest.

GET YOKED: EXTREME BODYBUILDING
by Barking Dogs
A Bodybuilding Roguelike Deckbuilder about one thing: GETTING YOKED. Build your body as you build your deck. Sacrifice your relationships, your bank account, and your dignity for the only thing that matters: GAINS.

AKAPELA
by Antonin Fourneau
Akapela is an interactive video game where the voice becomes the main controller. Two players or teams face each other, standing in front of LED screens and using cone-shaped amplifiers to scream, sing, or modulate their voices.
LAZY KICKERS
by Sos
Lazy Kickers is a tiny soccer incremental where you grow balls from plants and shoot goals for coins. Start small and climb the leaderboards, unlocking more upgrades to score millions and plunge the playing field into total chaos.
PAD POT
by Emilie Breslavetz
Pad Pot is a controller with zero buttons and composed solely of potentiometers. It was designed to play a simple skill-based game where the player must reach the end of each level within a time limit while simultaneously moving their character and the game's environment.
SEX WITH FRIENDS
by B-Team Productions
Sex with Friends is exactly what it sounds like. You and your friends having sex. But imagine it controls like a cement truck on ice, or a Hedge Fund Manager on Quaaludes. It is the QWOP of cunnilingus. It is also the QWOP of dry humping, toe sucking, daisy chains, anal penetration and more. Think of a sexual act that you would enjoy doing badly, and we promise that we've got it ready for you.
A SCROLL DOWN MEMORY LANE
by In.controlab (Léon Denise & Emilie Breslavetz)
Welcome to an internet roaming experience: use the wheel of a coffee mill to scroll the history of a web navigator diving into nostalgic memories of years of A MAZE. festival. Use a heart-shaped button to share your liking and enjoy finding yourself through content.
CRASHBOARD
by In.controlab (Léon Denise & Emilie Breslavetz)
Crashboard takes you through an epic ride among dancing bananas, sparkly butterflies and big yellow construction panels: an immersive surfing experience into cyberspace. Crashboard is a skateboard hijacked into a game controller. In the game, you have to avoid waves of operating system windows pop-up interface scrolling in your direction while catching GIFs coming from the retro GeoCities web hosting service. You control the player position by leaning on the skateboard. The aesthetic of the game is crafted from glitch, retro web design and error system.
INTERACTIVE FULLDOME EXPERIENCES AT B-DOME
THE END
by Fernando Ramallo, Jonas Jacobsen, Leo Kreitz, Thorsten S. Wiedemann
The End is an interactive fulldome game — a speculative mirror of our future. Alien-like figures wearing human costumes gather as spectators, turning planetary collapse into entertainment. The audience becomes part of the installation itself, no longer just observing but participating in the spectacle. As the world moves closer to collapse, the line between alien and human begins to dissolve. Are they truly extraterrestrials, or simply a reflection of humanity's own detachment, consumption, and obsession with entertainment?
TEKKNODOME 3000 RECANNED
by crcdng feat. Sven H.
It is the year 3000. Tekkno is banned from all mainstream festivals. In Tekknodome 3000 PreCanned you defend the right to play your own music live. Players push a button on their smartphone at the right time to stop evil flamingos from destroying artistic freedom. If you miss, the situation will escalate quickly! Tekknodome 3000 PreCanned is an 8 level fulldome rhythm-reaction game.
GARDEN OF LIGHTS
by Run Zan, Lion Wilhelm, Maya Rifae, María Mist Árnýjardóttir, Daniel Gonzalez Nikiforova
Garden of Lights is an interactive audiovisual fulldome installation that explores the beauty of bringing people together. When visitors enter the fulldome venue and wave at the camera with a flashlight, flowers will bloom in the sky, accompanied with fluttering butterflies and enchanting music. The more people join, the more blossoms will appear in the fulldome: the space will transform from an empty void into spring filled with music and vibrant colours.
Lelkovadlo 2
by Jana Mýtinová, Tereza Válková, Barbara Kocmichová, Jasmína Vladíková
Lelkovadlo 2: The Parting Game is a multiplayer game for a fulldome projection. Participants can connect anytime into the game world with a smartphone friendly web interface, making their own Lelek avatar and finding their place in the landscape. Moving into other Leleks causes their parts to disconnect and float away in pairs. Players gradually leave behind their parts to form an evergrowing soup of shapes floating above their heads. While players slowly lose their agency, the collaborative soup of parts takes on a life of its own and the play dissolves into meditative spectacle.
EXTRA EXHIBITS
CUBATURE: THE ART GAME
by Dominik Cymer & Oliwia Hajn
Cubature is an Indie puzzle game that combines unique mechanics with an aesthetic inspired by art installations. It is distinguished by its visuals and sound design. It is a raw image and an analog, hand-made scenography based on a cube with an edge of 1m. Cubature emphasizes its analogue nature at every step, which is why its inhabitants are filmed rather than rendered. The game involves moving and connecting modular chambers that create the neural tissue of Cubature.
Nyam3
by Sike Studios
Nyama-Nyama-Nyama is a traditional Kenyan children's call-and-response game. In the original version, a group of children stands in a circle while one player leads a chant. The leader calls out the names of animals. If the animal is edible, the group jumps and shouts "Nyama!". If the animal is not eaten, they must remain still. Anyone who moves at the wrong time is eliminated. The game continues until only one player remains. The game is a fun way to teach children about animals and culture by learning which meats are eaten and which are not, with the word "nyama" meaning "meat" in Kiswahili (Swahili). Nyam3 was created during Playful Obscura – Arthouse Games Residency in cooperation with Goethe-Institut / GamesConnect Africa, Node Eight and A MAZE.

BLACK STAR VR
by Apau Gyedu Ebenezer
Black Star VR is an immersive virtual reality installation that explores Ghanaian history, cultural identity, and collective memory through symbolic interaction and embodied storytelling. Guided by the symbolism of the Black Star, participants engage with narrative environments using gesture, movement, and spatial sound, transforming historical reflection into lived experience. Black Star VR was created during Playful Obscura, an arthouse games residency in cooperation with Goethe-Institut / GamesConnect Africa, Node Eight and A MAZE.
PlayLabs Game Jam
by Kamogelo Makhoba, Ntshepiseng C. Mphuthi, Safedien
PlayLabs is a youth-focused creative technology initiative that expands access to game development, interactive storytelling, and digital skills in underserved communities. Working at the intersection of arts, culture, and technology, it uses games and interactive media to make learning more engaging and accessible for young people. The initiative also emphasizes cultural storytelling and local context, with many projects exploring identity, language, community, and lived experience through African digital narratives. At its core, PlayLabs is about building confidence, fostering community, and creating new opportunities through play.
A MAZE. ONLINE GAME JAM: THE DEFENDERS
by Maria Kalla, Talka Ahmed, Ioannis Karkalas, Danya Gonsales, Nadine Jachmann, Elisabeth Harzbecker, Laura Rosinger
Inspired by Philip K. Dick's short story The Defenders, in which humanity believes it is locked in a devastating underground war, this exhibition brings together games created during a jam exploring worlds where truth is hidden beneath layers of illusion. Who controls the narrative? What is being protected and from whom? What happens when the defenders decide to defend something entirely unexpected? The games on show are the answers their makers found.































